Finished Product
These are my finished product, its only available on Mac and Windows because you need "W","A","D" keys to move the first car and the arrow keys to move the second player.
Day 1:
Day 1: I spent my time watching this youtube video to learn how to use Godot.
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Day 3:
Day 3: Today was the day I started adding scripts to my sprite and at first is was all good, I was able to freely move one of the cars around but I wasn't able to make the other one move and I spent an hour trying to solve but I couldn't find anything that helped my particular case so i\I've decided to take a break and work on it tomorrow
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Day 4:
Day 4: Today I spent most my time trying to figure out the error in my script for the pink car because it wasn't working but I wasn't able to figure it out so I decided to go on to the next part which was the ball. The ball wasn't too hard to make but the physics was a bit too sensitive so I had to fix that also I added a border so the ball wouldn't be able to go outside of the map and I configured it so it won't show up when trying the game.
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Day 5:
Day 5: I FINALLY figured out the error in my script coding, the error was I spelt my input control wrong, now I am able to move both of the cars freely also added a background so my game is more visually appealing to others. I am have made a lot of progress and I think I'm getting closer to finishing my game.
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Day 6:
Day 6: I made it so the ball is more boncy in the game and while I was testing it I ended up finding a glitch which was that the ball sometimes went through the tiles and i thought for a long time how to fix it with code but failed to realize the simpler solution which was that i could just add multiple tiles as a secondary boundary which worked. (Blue boxes are the hitboxes)
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